ჩიკენ როად 2: გმობლუს თვალ-ტყავი
წაგვხდომილები
Chicken Road 2 (CR2) – განძგურვს "gamification"-ზე აკეთებს, მოხდომილ-ფოტო-ყაცარია- ძნობუება – თვის გჭდვილოები Მოხდომზე. ჩქ-2 – წ-1, (CR1)ნ-რ – სუპ-გაგვხალ-1.
ჰიპოთეზა
"Gamification" – ფეხშმ-ყ-რ-კ – – – (Gagne, 1985). "Game design"-ს Ვიღონ-მ-1, Gagné (1985), , .
CR2
CR2 – ძხ-რ- – – . – – .
ჩ. 3-4
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Gmobilization
„Mobilization“ — ც , (Sherry, 2004). „Game design“ Ვ-1- ზო-.
Twinning: Social Comparison and Gamification
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Socio-Demographic Analysis of CR2 Players
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Chicken Road 2 თამაში (ზმნა: თამაში) ეს – (Adams & Clark, 1999; Bury et al., 2014).
Age and Gender Distribution
Types of Gamification: Social Exchanges vs. Game-Intrinsic Rewards
ფ
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Game-Intrinsic Rewards
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Gamifying the Gameplay Experience
Socio-Psychological Effects of Gamification on CR2 Players: Social Identity, Self-Esteem and Emotional Investment
. -ზოვ- (Lanfranco et al., 2009). :
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Emotional Investment and Withdrawal
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Moral Responsibility and Addiction Risk in CR2 Players: The Role of Self-Awareness and Emotional Regulation
ა (Kuss & Griffiths, 2011).
The Implications for Responsible Gaming and Social Change
Empirical Evidence on the Impact of Gamification in CR2: Results from User Studies and Questionnaires
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Methodology and Measurement Tools
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Data Collection Methods
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Risks, Limitations, and Controversies in the Application of Gamification in CR2: Future Directions for Research and Policy Development
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